2016年10月28日 星期五
2016年10月6日 星期四
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication2
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
Random crandom = new Random();
int myrandom = crandom.Next();
int c = myrandom % 3+1;
textBox1.Text="亂數"+c.ToString();
if(c==1)
{
button4.Visible = true;
button3.Visible = false;
button2.Visible = false;
}
if(c==2)
{
button3.Visible = true;
button4.Visible = false;
button2.Visible = false;
}
if(c==3)
{
button2.Visible = true;
button3.Visible = false;
button4.Visible = false;
}
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void button2_Click(object sender, EventArgs e)
{
}
}
}
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour{
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
int c = Random.Range (1, 4);
mytxt.text =c.ToString();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>();
if (c == 1) {
Imgy.sprite = Resources.Load<Sprite> ("Image/x") as Sprite;
}
if (c == 2) {
Imgy.sprite = Resources.Load<Sprite> ("Image/y") as Sprite;
}
if (c == 3) {
Imgy.sprite = Resources.Load<Sprite> ("Image/z") as Sprite;
}
}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour{
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
int c = Random.Range (1, 4);
mytxt.text =c.ToString();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>();
if (c == 1) {
Imgy.sprite = Resources.Load<Sprite> ("Image/x") as Sprite;
}
if (c == 2) {
Imgy.sprite = Resources.Load<Sprite> ("Image/y") as Sprite;
}
if (c == 3) {
Imgy.sprite = Resources.Load<Sprite> ("Image/z") as Sprite;
}
}
}
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