2016年11月18日 星期五

========================================================================
using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;


void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}
========================================================================
using UnityEngine;

public class ExampleClass : MonoBehaviour 
{
void Update() 
{
// Rotate the object around its local X axis at 1 degree per second
transform.Rotate(10*Vector3.right * Time.deltaTime);

// ...also rotate around the World's Y axis
transform.Rotate(Vector3.up * Time.deltaTime, Space.World);
}
}

2016年11月10日 星期四

========================================================================
   using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
        public GameObject obj_Player;
        // Use this for initialization
        void Start () {
       
        }
       
        // Update is called once per frame
        void Update ()
        {
               
                obj_Player = GameObject.Find("Sphere");
                if (Input.GetKeyDown (KeyCode.A)) {
                        obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.D)) {
                        obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.W)) {
                        obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
                } else if (Input.GetKeyDown (KeyCode.S)) {
                        obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
                }
        }

}

2016年11月4日 星期五

========================================================================
using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}